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MY

Services

Concept Art

From quick ideation sketches to fully realized designs, working directly in 3D to speed up the concept-to-production pipeline, for film, TV and commercial projects.

3D Modeling

High poly sculpting through to production-ready assets, props, objects and product visualization. Full high-to-low baking pipeline in Maya, ZBrush, 3ds Max and Cinema 4D.

Texturing

UDIM and seamless texture workflows in Substance Painter and node-based systems, from hero prop detail to product visualization and large-scale asset sets.

Graphics Design

Packaging design, editorial, logo and DTP work, with a strong overlap into texture and surface graphics for production.

Check out

the complete portfolio
  • The Physician II
  • Troll II
  • The Terminal List: Dark Wolf
  • Borderlands
  • The Pendragon Cycle
  • Eric
  • Shardlake
  • Dune: Part Two
  • All the Light We Cannot See
  • The Continental
  • Shadow and Bone
  • Jack Ryan
  • Poor Things
  • Infinity Pool
  • Moon Knight
  • Krypton
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