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Film prop designer and concept artist based in Zürich, Switzerland.
Over the past years I've worked on productions for Warner Bros, Marvel, Legendary Entertainment, DC, Lionsgate, Netflix and Apple, including Dune: Part Two, Poor Things, Moon Knight, Jack Ryan and Borderlands.
My work covers the full pipeline from initial concept through to production-ready assets, including 3D printing, laser cutting and engraving preparation. I model and texture props, objects and product assets in Maya, ZBrush, 3ds Max, Cinema 4D and Substance Painter, working across film, TV and commercial production.
Beyond film and TV, I have a background in product visualization, packaging design and graphic design, which feeds directly into how I approach surface detail and in-world prop graphics.
In 2024 my hero sword design from the Shardlake series was shortlisted for the Creativepool Annual.


















Concept artist | Prop Designer
Concept artist | Prop Designer
Concept artist | Prop Designer
Concept artist | Prop Designer
Concept artist | Prop Designer
Concept artist | Prop Designer
Concept artist | Prop Designer
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Concept artist | Prop Designer
Concept artist | 3D Modeler
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Concept Artist | 3D Modeler
Concept artist | Prop Designer
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Concept artist | Prop Designer
Concept artist | Prop Designer
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Concept artist | Prop Designer
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Prop Designer
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Prop Designer
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Concept Artist | Prop Designer
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