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3D Modeller
Texture Artist
I had to create 3D show stages and setups that help demonstrate the show and the necessary space requirements for Face Team's clients, whether it’s a circus ring or an NBA halftime show.
During the task, I initially used 3D Max, but later on I used Maya and ZBrush, and sometimes even Marvelous Designer. I did the texturing in Substance Painter with PBR textures, as the end use is for real-time rendering.