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3D Modeler
Texture Artist
My task involves modeling and texturing different building levels, which form a large cake. Although I modeled the building levels in low/mid poly, the final models are suitable for subdivision, and the custom textures continue seamlessly on the cloned slices, avoiding texture breakage.
I created the models in Maya and prepared the UDIM UV tiles in RizomUV. Then, I created the custom textures in Substance Painter.